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Your Memory Card and/or microSD Card (SD2Vita or PSVSD) may become corrupted because in the current implementation (version 0.1), the code that takes care of refreshing the file system after loading a save state has some problems that aren’t properly solved yet.While DejaVu sounds like a plugin that you should get right now provided you have enough storage, it’s important to mention that it’s still in experimental stages and it has some caveats that should be kept in mind! These caveats include: The current version of DejaVu may corrupt the contents of your memory card or microSD card so use it at your own risk till it gets updated with a fix for this issue What are the caveats? Where do I get it from? Save states are saved in ux0:/savestate.Pressing the PS Button while still holding the two buttons in the previous steps.Selecting SELECT, START, TRIANGLE, CIRCLE, CROSS or SQUARE to select the slot you wish to use ( there are 6 obviously).Pressing the Left Trigger to load or Right Trigger to save.Using the plugin is pretty simple as it only has you:
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When it comes to numbers, save states take around 400-500MB each so make sure you have a large enough microSD/memory card if you plan to do many states and loading them takes 40 seconds while generating them takes 60 seconds. Furthermore, this plugin may also be useful for developers as it may allow one to temporarily update/downgrade their firmware to test homebrew/plugin compatibility. As a result, it could make games more enjoyable since you won’t have to restart levels in some games if you miss a jump or get yourself killed. Like save state functionality in emulators, this plugin works by taking a snapshot of the contents in RAM and then loading them back whenever you wish thus allowing you to save at a point in a game where saving isn’t normally allowed and load back from that point. TheFlow has given numerous contributions to the PSVita scene including VitaShell, Adrenaline, h-encore, h-encore2 and now DejaVu together with many other software!
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